Please note that the Script is not related in any ways to the Mod Organizer Team and is not considered as «Official Plugin» of the Manager, it’s a Third Party Plugin and is currently in Active Development


Ever wanted to use different ENB Presets without going through the hassle of cleaning up your game installation of the previous ENB or maybe keep your game installation clean of clutter like Bodyslide files and other useless folders/files and wanted to use MO2’s own awesome mods system but soon was disappointed that the system is limited to only the data folder? then found multiple tools for ENBs and such files but they were all standalone? Well you’re not alone! I have just got the answer to your needs!


  • Support for Multiple Games like Fallout 3, Fallout New Vegas, Fallout 4, Skryim SE, etc(As long as they are supported by MOD Organizer 2)
  • Support for Mounting using MO2’s Managed Mods.(so files can be disabled using just a tick!)
  • Prioritized loading using mod’s load order.
  • Able to detect changes starting from game/App launch until exit and move them to the instance’s Overwrite folder.
  • Auto Cleanup of the Overwrite folder.
  • Basic Support of DLLs(Not to be expected to work with New Games using the Creation Engine or with certain DLLs)

How to Install:

  1. Download the file MANUALLY
  2. open the archive and copy the file named
  3. Paste into MO2’s Plugin folder, usually located at MO2’s Installation Directory(Not Instance folder)
  4. Enjoy!

How to Use:

  1. Create or use an existing Managed Mod.
  2. Open desired Mod’s folder.
  3. Create a new folder named «Root»(Without quotation marks)
  4. paste any and all desired files and folders into the new folder.
  5. You’re done!
    P.S: Please note that any «Root» folder containing a data folder will be ignored to avoid problems with MO2.

Planned Features:

  • Support for proper mounting of DLLs(like ENB Binaries & Script Extender)(Not currently to be expected to work)
  • Native Detection of certain directories outside «Root» folder for automatic mounting to game game directory


- AL12rs for a lot of Help understanding MO2's plugin system and general plugin help.
- AnyOldName3 for helping writing and improving plugin.
- & many others in the MO2's Discord Server, who have helped in both, equally important, big and small ways!

Message from Author:

I would love to hear what you guys think about this plugin and what could be improved/Added!

Using MO2 to Manage Script Extenders, ENBs, and More

  1. These mods and tools are easier to install with this method.

  2. Using a mod manager to install these mods / tools makes it easier to track files.

  3. Troubleshooting bad / incorrect installations is much easier because you know exactly what files the mod provides.

    • This keeps the Fallout 4 folder in a vanilla state which is always my recommendation. (In the case of Vortex you can now purge back to a vanilla state easily)

This guide is specific for MO2. Check my Vortex guide for how to accomplish a similar installation method with Vortex.

Mod Organizer 2 cannot install mods that use the base game folders natively (where the Fallout4.exe, or Skyrim.exe are located for example). Luckily Kezyma has made a plugin called Root Builder that will enable MO2 to manage these applications.

Based on your settings, Root Builder will temporarily copy, or link mods that need to be in the base game folder. This makes it so that your game folder remains untouched and you have everything managed from one location, MO2.

NOTE: Remember to ensure your MO2 INIs are configured for modding (loading loose files). Expand the instructions below for a quick reminder if you are unsure

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MO2 INI Configuration Check

  • Open MO2’s INI configuration tool.

  • Navigate to the fallout4custom.ini tab.

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If you would like to jump straight to a specific section here are some jump points:

Installing Mods in Root Builder Format

Root builder uses a slightly modified folder structure when installing mods that need to be in a game’s base folder (where the EXE is located) such as script extenders or ENBs.

During installation you will need to create a Root folder inside of the Data directory and place any files that need to be in the base game folder (where EXE is located) into the new Root folder.

NOTE: Many mods installed in this way will have a warning that there is no valid game data. This is expected since this is an unofficial plugin MO2 does not recognize the folder structure.

Installing Root Builder

expand instructions

Root Builder (download here) needs to be installed manually. Download it to any location you like, the desktop makes it easy to find for the next steps.

  1. Locate your MO2’s installation folder by launching MO2 and opening the settings. Go to the Path tab and take note of the base directory.

  2. Close MO2 and navigate to that folder in your file explorer. Find the plugins folder.

  3. Now put the entire rootbuilder folder into the plugins folder.

  4. Launch MO2 and ensure you have installed it correctly by clicking the tools icon.

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Installing Script Extenders

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For this example I will be installing F4SE but the process is identical for SKSE aside from different file names. I will note them where needed.

  1. Download F4SE and save it to an easy to find location, the desktop works well. Drag the archive into MO2’s download tab.

  2. Begin the installation as normal by double clicking the mod in the downloads tab. Expand the drop downs until you see the Data folder. Right click the Data folder and create a Root folder inside of it.

  3. Now put all the files that are required to be in the Fallout 4 (or Skyrim) directory into the Root folder.

  4. For F4SE to function only f4se_1_10_163.dll, f4se_steam_loader.dll and f4se_loader.exe are required. You can uncheck everything else in the Root folder.

    • Note: for Skyrim SKSE the files you need to have checked in the Root folder are skse_1_9_32.dll, skse_loader.exe, and skse_steam_loader.dll

  5. Finally right click the Data folder and select Set as <data> directory. Your final folder structure should look like the picture below.

  6. Click «OK» and your F4SE installation is now complete! I renamed mine to MO2-F4SE to make it easier to find later. Don’t forget to enable the mod on the left panel.

  7. To launch FO4 using F4SE you will need to add it as a launcher. Start by clicking the executable button near the top of MO2.

  8. Navigate to the F4SE (or SKSE) mod you created earlier and select the f4se_loader.exe(or skse_loader.exe).

  9. After you have selected your F4SE executable be sure click Apply at the bottom of the window. As you can see I gave mine a different title. This is just my preferred naming scheme, you do not need to rename it.

  10. Now you can launch F4SE from the dropdown next to the Run button in the top right side of MO2.

Now F4SE is installed correctly and you can launch your game with all the extra goodies F4SE has to offer.

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Installing ENB Binaries

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This is a basic install of the ENB Wrapper itself that presets on Nexus require. Once again the installation for Fallout 4 and Skyrim are nearly identical, I will note any differences.

  1. Download the enb for your game and save it to a temporary location. The desktop is a good location. Extract it and find the Wrapper folder (for Skyrim the folder is named WrapperVersion). Right click and add it to a compressed folder. You can use whatever tool you would like for this as long as you end up with a ZIP or 7z archive.

  2. Drag your new archive into MO2. I have renamed my archive but you could leave it as is if you like.

  3. In MO2 begin the installation as normal by double clicking the mod in the downloads tab. Right click the Data folder and create a Root folder inside of it.

  4. We only need d3d11.dll and d3dcompiler_46e.dll for this install (same for Skyrim). Move them into the new Root folder and uncheck everything else.

  5. Click OK and and you’re done! Don’t worry about MO2 saying the contents aren’t valid, that is expected. Press ignore on the warning that comes up.

  6. Don’t forget to enable on the left pane in MO2!

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Installing xSE Plugin Preloader

expand instructions
  1. Begin the installation as normal by double clicking the mod in the downloads tab. Right click the Data folder and create a Root folder inside of it.

  2. Move lpHlpAPI.dll and xSE PluginPreloader.xml into the new Root folder

  3. Click OK and and you’re done! Don’t worry about MO2 saying the contents aren’t valid, that is expected. Press ignore on the warning that comes up.

  4. Don’t forget to enable on the left pane in MO2!

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Final Notes

If the red «x» flags in MO2 bother you they will go away if you right click the mod and select «Ignore Missing Data»

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How to Hack any Android Game – Android Game Hacking explained

android game hacks

Android has quickly become one of the most popular gaming systems for game hacking and modding with APK mods being the most popular game cheat looked for at this time. – This article will introduce you to the basics of Android game hacks: Allowing you to learn what legitimate and working Android game cheats look like and how to hack any and all Android games.

How to Hack all Android Games

If you do not want all the information, but simply want the step by step guide on how to hack any Android mobile game, here is what you do:

  1. Use HackerBot to find working hacks & mods. (online / offline games)
  2. Online game? Use a bot. (online game)
  3. No downloads? Use these tools to cheat manually. (online/offline)
  4. Use an Emulator to use PC / controller controls.
  5. Shooter? Use an aimbot or wallhack.
  6. Follow these guidelines to download cheats safely.

how to game hack android

Android Game Hacks

game mod android apk

Mod APKs

The most popular game hack on Android gaming devices and for almost any android game is the use of APK mods or modded APKs: They are in essence versions of the original APK package used to install the vanilla game that have been decompiled, reverse-engineered, modified and re-compiled to create an installable APK package that can be installed on any Android device and comes with game hacks and cheats included. – The relative ease of installation and ease of download are the main reason for mods being the most popular cheating method on Android. However, while it is the most popular, it may not be the most effective, especially for games that require an internet connection to play, where bots may be more effective. Another downside of mod APKs is that they pretty much get outdated as soon as an online game is updated to a new build / update version, making updating the APK necessary on a regular basis. While some APK mods can be installed with no root, mods for online games will generally require a rooted Android device or emulator to work properly.

mod menu android

Mod Menus

android game bot


android game hacker cheater

Game Hacking Apps for Android

Another way to hack games on Android is to use game modding and memory editing tools to manually modify the game itself or edit game memory as the game is running on your Android device to enable cheats. – The great upside or advantage of using tools instead of mod is that while they cannot do anything that mods cannot do, the techniques used will usually survive multiple updates of a game app, making it a much more consistent way of hacking Android mobile games. Also tools can consistently and successfully be used on games where no mod APKs are available, as changing money, health, skill point or mana values will pretty much work in any offline single player game that is mainly client-sided. To find the best Android game hacking tools, check out this top list.

android fake apk scams

Scams & Fakes

possible impossible game cheats android

Android Offline Games

In offline games that require no internet connection to play, all cheats are possible: Unlimited money, free gems, god mode, invisibility, teleporting, unlimited everything ect. – This is due to the fact that all game data is processed and stored on your local Android device (phone, tablet, emulator ect) and cannot be stored anywhere else, making it possible for you to modify all that data on your local device. Cheats with no root required are possible on offline Android games.

Android Online Games

In online games that require the internet to play, the possible cheats are limited: Unlimited money and god modes will generally not work, as important game data will be stored online, server-side, to sell you more micro-transactions and gems. Cheating in online Android games is still possible and cheats such as aimbots, speedhacks, wallhacks, teleporting, minor damage hacks and maybe even cooldown hacks may be possible. What cheats are possible will depend on how much of the game is processed server-side. However, bots are extremely powerful in online games, as they can farm the game automatically, allowing you to save money and time.

android game cheat

Download Android Game Cheats

When it comes to downloading Android game cheats and cheating software trust is the key to success. Installing any unknown tool or app on your device is a security risk and one should only ever do it, if they absolutely trust the source. It always pays to check a websites reputation or a uploaders reputation or simply use HackerBot to find legitimate websites that have a good track record of providing clean APK mods and other Android cheats. We also recommend always using emulators and alternate accounts to test any software before actually using it on your main account or main Android device.


download android game hacks

Using Android Game Hacks Safely

Using Android game hacks safely is quite challenging. We recommend reading this guide, but we will give you very quickly the most important steps to make installing cheating apps as safe as it possibly can be on Android:

  1. Use HackerBot to find and download cheats from legitimate sources.
  2. Always do reputation and review research on any site you download cheats from.
  3. Do research on the on-site reputation of the uploader if applicable.
  4. Whenever possible use an Android emulator to test cheats.
  5. Whenever possible use a secondary account to test cheats. (online games)
  6. Read the comments of a download to make sure the software is still working, undetected and up-to-date.
  7. Do not be toxic. Do not annoy other players to decrease the chance of manual reports for cheating and following game bans. (online games)
  8. Use paid software if possible, as it generally stays undetected for longer and creators have no incentive to get money in other ways.
  9. Possibly use a VPN for plausible deniability in case of a ban to get unbanned more easily.


Overall, getting Android game hacks working for any particular game can range from a small task to a pretty complex endeavor. – One hast to be familiar with how cheating works and what its limits are to avoid the millions of fakes and scams out there, which is why we recommend using HackerBot to find legitimate downloads. Cheating is possible in every game to some degree, but what the limits are can vary. Unlimited money, gems and unlimited everything are not possible in all games out there, but cheating is possible in every game on Android. Newbies should expect a process of learning, rather than a 2 minute fix when it comes to getting game hacks working on any Android system.

Alright. Due to popular demand, there is my tutorial on how to create your own modded APKs, game mods and game hacks using APK decompiling, editing/modifying and recompilation. – Be warned, if you want to make mods that are more than just visual, you will have to have engineer level knowledge of java and ideally other programming languages.

  • Any old APK Decompile/Compile Tool
  • Windows PC / Mac
  • Ideally, you know Java on an Engineer level

What you are going to want to do is to get the APK of the game or app you want to mod, decompile it (unpack it into all the contained resources and scripts), then modify the scripts and resources and recompile the app. After that you go to testing and using of the hacked app.

apk modding tutorial

  1. Decompile the APK
    Decompiling and extracting of the java compiled scripts can be done using different tools and the ideal way of doing it changes every few months, but here is an in-depth guide on how to do it that I found of Stackoerverlfow and really, I could not put it into better words myself.

  1. Make a new folder and copy over the .apk file that you want to decode.
  2. Now rename the extension of this .apk file to .zip (e.g. rename from filename.apk to and save it. Now you can access the classes.dex files, etc. At this stage you are able to see drawables but not xml and java files, so continue.

  1. Now extract this .zip file in the same folder (or NEW FOLDER).
  2. Download dex2jarand extract it to the same folder (or NEW FOLDER).
  3. Move the classes.dex file into the dex2jar folder.
  4. Now open command prompt and change directory to that folder (or NEW FOLDER). Then write d2j-dex2jar classes.dex(for mac terminal or ubuntu write ./ classes.dex) and press enter. You now have the classes.dex.dex2jar file in the same folder.
  5. Download java decompiler, double click on jd-gui, click on open file, and open classes.dex.dex2jar file from that folder: now you get class files.
  6. Save all of these class files (In jd-gui, click File -> Save All Sources) by src name. At this stage you get the java source but the .xml files are still unreadable, so continue.

Now open another new folder

  1. Put in the .apk file which you want to decode
  2. Download the latest version of apktool ANDapktool install window (both can be downloaded from the same link) and place them in the same folder
  3. Open a command window
  4. Now run command like apktool if framework-res.apkand next
  5. apktool d myApp.apk(where myApp.apk denotes the filename that you want to decode)

now you get a file folder in that folder and can easily read the apk’s xml files.

It’s not any step just copy contents of both folder(in this case both new folder)to the single one

If you are simply looking to modify very basic resources, templates, names ect, then you will not have to do any more than simply decompiling the APK file using any decompiler or .zip unpacking tool available on the internet.

decompiled apk

First off, in the root folder of your decompiled app you can find the ‘manifest’ fie that defines the app name, permissions requested and other foundational definitions.

visual apk modding tutorial

Images can be modded by simply opening them in any image editor or photoshop to edit them.

XML files are templates that structure screens, menus, that include formatting and sometimes text that can be modded as well.

  1. Modify the Java Code
    So far in 2018 it is not possible to get the exact source code out of an APK as far as I am aware. You will always get an inlined, compiled version that is different from the original source code no matter what tools you use.

While you need to be able to modify scripts if you want to create game hacks or game mods that actually do something, you will have to at the very least know Java in order to have any shot at success of implementing cheats into an Android Game APK.

For most of us, this is where the APK Modding journey ends. Java is extremely complex and reverse-engineering and reassembling Java code from a decompiled APK is beyond what 99% of the people that will read this article will ever be able to do. If you are one of the few that has enough experience and knows Java well enough and has the time and energy to do it, then go nuts.

java apk

Depending on the game/app, modifying the Java code can give you anything from unlimited possibilities, in terms of games we are talking god modes, unlimited gems, unlimited money ect. Is the app/game online based however, even modifying the code will not be able to give you too powerful cheats. However, we are still hoping for the emergence of Aimbots and Wallhacks on Android, which is certainly a possibility.

  1. Recompile, Test and Enjoy
    Good, you just modified your APK. It is now time to use your favorite APK decompiler/decompiler tool to recompile the APK, fire up any emulator and test the thing to see if the modifications you made sticked or if you have to go back in and work some more.

apk modding tutorial

Tips for Beginners looking to create Modded APKs for Android Games
How can you modify something that you have never built? That is really what you have to ask yourself if you are looking to learn APK modding. — The best way to get started into modding Android games it to create Android games.

You will learn Java, how to create Games in Android Studio and using other tools to create game resources and make them work together. And frankly, if you don’t know how a game works, you will never be able to mod it successfully.

Also learn how to reassemble source code from APKs. Pretend to lose your source and then try to reassemble it, that will teach you a lot about reverse-engineering compiled Java and you having programmed the code will make it easier for you to reassemble it, since you understand all the functions and code involved.

Our goal was simple — to create the most complete and easy to use collection of Root content available. Is there more out there? Always! Will we add it to this collection? We will certainly try to in time (in time). For now, we can say this:

In addition to all Official Leder Games content (the base game, all available bots and expansions and extras) ROOT: Ultimate Collection also boasts over 35 Fan-Made Factions, over a half dozen Fan-Made Maps, several Fan-Made Decks, some Scenarios to change up gameplay and a whole bunch of extra Tools and Goodies made and loved by the ROOT Community at large.

It even includes THE ADSET DRAFT Tool, which will walk you through the steps of the new Advanced Setup and have you playing a 2-6 player draft game in mere minutes, with only a few clicks of the mouse.

<3 Ehss and slugfacekillah

Find us on Woodland Warriors Discord:
Ehss#7883 and slugfacekillah#4920

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